Application: Gaming Using Augmented Reality

Description

Enhanced gamer experience using virtual reality and bio-sensing in order to allow the player to detect people in the game, in real or imaginary worlds. Motion capture to interact with objects surrounding, and realistic force feedback.

Devices

  • Gaming console control
  • Virtual reality headsets

KPIs

KPI Value
DL E2E Packet LatencyLow: < 10 ms
UL E2E Packet LatencyVery low: < 1 ms
E2E Packet JitterVery sensitive (µs)
DL User Experience Data Rate (Mbps)High: 51 Mbps - 100 Mbps
UL User Experience Data Rate (Mbps)Medium: 10 - 50 Mbps
Communication Service AvailabilityMedium: 90 - 95%
Guaranteed Bit RateDelay-critical GBR
CriticalityMission critical
Priority Service (NS/EP)No
Service ContinuityRequired
MobilityPedestrian: > 0 km/h to 10 km/h
Synchronization Precision> 1 µs
Connection DensityMedium: 1000 -10000
Communication DirectionTwo-way
Common Communication ModeUnicast
Data Reporting ModeContinuous-based
Device Type and Form FactorSmall non-display module
Device Integration> 1 applicable device integration type
Device LifespanShort: 2 - 4 years
Device Power ConstraintsConstrained: < 2 W
DL E2E Packet ReliabilityModerate: < 10E-4
UL E2E Packet ReliabilityModerate: < 10E-4
Survival Time0.1 - 1 ms
Connectivity Service AreaIndoor and Outdoor
APIsBoth
Sidelink ConnectivityCan be beneficial
Position AccuracyVery stringent (1 mm - 10 cm )
Sensing Range ResolutionVery stringent (1 mm - 10 cm)
False Alarm (FA)< 5 %
Missed Detection (MD)< 1 %
Edge Computing ServiceNot applicable
AI/ML ServiceNot applicable
Connectivity Subscription ProvisioningPre-subscribed and reprovision-able
Number of Subscriptions Supported by the Device1
Connectivity Subscription ManagementRemote management (common in-vehicle telematics terminals)
User Interface for Device ManagementPower on switch only
Local Connectivity for Device Configuration and ManagementWi-Fi, Bluetooth, NFC, etc.;
Device Configuration and CustomizationRequired post-deployment
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