Application: “At Event” Immersive Experience

Description

6G networks will be able to provide an ‘At Event’  fully immersive interaction along with near real-time experience from a remote viewing location through mobile devices, 4K/8K TVs or AR/VR glasses and headsets. These live, interactive media streams need to be dynamically deployable and support the media interaction capacity, ensuring that the distribution and interaction across millions of viewers nationwide will not overwhelm the 6G infrastructure.

Devices

  • High Definition TV
  • Portable Devices (Smartphones, tablets, laptops) with high resolution displays (HD/4K/8K)

KPIs

KPI Value Notes
DL E2E Packet LatencyModerate: < 50 ms—
UL E2E Packet LatencyLow: < 10 ms—
E2E Packet JitterSensitive (ms)—
DL User Experience Data Rate (Mbps)Very high data rate: 101 Mbps - 500 Mbps—
UL User Experience Data Rate (Mbps)Low: < 10 Mbps—
Communication Service AvailabilityMedium: 90 - 95%—
Guaranteed Bit RateGBR—
CriticalityNon-critical—
Priority Service (NS/EP)No—
Service ContinuityRequired—
MobilityHigh speed vehicular: 120 to 350 km/h—
Synchronization Precision> 1 µs—
Connection DensityHigh: ≥ 10000—
Communication DirectionTwo-way—
Common Communication ModeMulticast—
Data Reporting ModeHybrid driven—
Device Type and Form FactorHand-held display units—
Device IntegrationIntegrated—
Device LifespanMedium: 4 - 8 years—
Device Power ConstraintsConstrained: < 2 W—
DL E2E Packet ReliabilityModerate: < 10E-4—
UL E2E Packet ReliabilityModerate: < 10E-4—
Survival Time> 100 ms—
Connectivity Service AreaIndoor and Outdoor—
APIsBoth—
Sidelink ConnectivityCan be beneficial—
Position AccuracyStringent (0.1 m - 1 m )—
Sensing Range ResolutionStringent (0.1 m - 10 m)—
Velocity ResolutionNot applicable—
False Alarm (FA)< 5 %—
Missed Detection (MD)< 5 %—
Edge Computing ServiceNot applicable—
AI/ML ServiceNot applicable—
Connectivity Subscription ProvisioningPre-subscribed and reprovision-able—
Number of Subscriptions Supported by the Device1—
Connectivity Subscription ManagementRemote management (common in-vehicle telematics terminals)—
User Interface for Device ManagementPower on switch only—
Local Connectivity for Device Configuration and ManagementWi-Fi, Bluetooth, NFC, etc.;—
Device Configuration and CustomizationRequired post-deployment—
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