Application: Gaming Using Virtual Reality
Description
Augmented reality lets the gamer experience real world in tandem with the game played. Low latentcy provides instantaneous interactions.
Devices
- Augumented reality headsets/glasses with casting feature
KPIs
KPI | Value |
---|---|
DL E2E Packet Latency | Low: < 10 ms |
UL E2E Packet Latency | Very low: < 1 ms |
E2E Packet Jitter | Very sensitive (µs) |
DL User Experience Data Rate (Mbps) | Very high data rate: 101 Mbps - 500 Mbps |
UL User Experience Data Rate (Mbps) | Very high data rate: 101 Mbps - 500 Mbps |
Communication Service Availability | Medium: 90 - 95% |
Guaranteed Bit Rate | Delay-critical GBR |
Criticality | Mission critical |
Priority Service (NS/EP) | No |
Service Continuity | Required |
Mobility | Pedestrian: > 0 km/h to 10 km/h |
Synchronization Precision | > 1 µs |
Connection Density | Medium: 1000 -10000 |
Communication Direction | Two-way |
Common Communication Mode | Multicast |
Data Reporting Mode | Continuous-based |
Device Type and Form Factor | Wearables/HDU/HMD |
Device Integration | > 1 applicable device integration type |
Device Lifespan | Short: 2 - 4 years |
Device Power Constraints | Constrained: < 2 W |
DL E2E Packet Reliability | Moderate: < 10E-4 |
UL E2E Packet Reliability | Moderate: < 10E-4 |
Survival Time | 1 - 50 ms |
Connectivity Service Area | Indoor and Outdoor |
APIs | Both |
Sidelink Connectivity | Can be beneficial |
Position Accuracy | Very stringent (1 mm - 10 cm ) |
Sensing Range Resolution | Very stringent (1 mm - 10 cm) |
False Alarm (FA) | < 5 % |
Missed Detection (MD) | < 1 % |
Edge Computing Service | Not applicable |
AI/ML Service | Not applicable |
Connectivity Subscription Provisioning | Pre-subscribed and reprovision-able |
Number of Subscriptions Supported by the Device | 1 |
Connectivity Subscription Management | Remote management (common in-vehicle telematics terminals) |
User Interface for Device Management | Power on switch only |
Local Connectivity for Device Configuration and Management | Wi-Fi, Bluetooth, NFC, etc.; |
Device Configuration and Customization | Required post-deployment |